Resend's Forward booth was clean and minimal: a wood wall, a few shelves, some merch and one wall-mounted TV. We turned that TV into a hidden treat for attendees, a small dose of arcade nostalgia waiting to be found.
Three branded cabinets on screen, each holding a game about email, a scoreboard to fight over, and a version anyone can play at resend.games.
- →the briefobjective + deliverables
- 01the bootha quiet wall, one tv
- 02the referencecapcom, then the sketch
- 03the cabinetsprocedural 3d
- 04the tools we builtstudio + virtual booth
- 05title, motion, soundthe "feel it" part
- 06shippedbooth + browser
- client
- Resend
- event
- Resend Forward, October 2026
- what we did
- Concept, 3D cabinets, game design and development, title and branding, motion, sound
- platform
- Browser, WebGL. Built for the booth TV and desktop, with a playable mobile version
- controls
- Arrows to pick a cabinet, Enter to play, Esc for the scoreboard
- tools
- iPad sketching, Venice, procedural 3D, Blender, Figma, plus two tools we built for the job